package images;

import java.awt.*;
import java.util.ArrayList;

public abstract class Actor {
	protected int xPos, yPos;
	//protected Image[] move, attack;
	protected Image[] sprite; //Eventually change this into 2d array
	protected GameControl window;
	//private ArrayList<Force> forces;
	public Actor(GameControl gc) {
		xPos = 0;
		yPos = 0;
		window = gc;
	}
	public Actor(int x, int y, GameControl gc) {
		xPos = x;
		yPos = y;
		window = gc;
	}

	public int getX() {
		return xPos;
	}
	public int getY() {
		return yPos;
	}
	public void setX(int x) {
		xPos = x;
	}
	public void setY(int y) {
		yPos = y;
	}
	/*public ArrayList<Force> getForces() {
		return forces;
	}*/
	public void draw (Graphics g) {}

}
